using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using UnityEngine;

public class NewBehaviourScript : MonoBehaviour
{

    void Start()
    {
        var l = new List<string>()
        {
            "123",
            "123123",
            "123123123",
        };
        print(l.GetRange(1, l.Count - 1)[1]);
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}

[Serializable]
public class A
{
    public int i;

    public BB o;

    public B b;

    public string name;
    public string json;

}

[Serializable]
public class BB { }

[Serializable]
public class B : BB
{
    public string name;
}